CALL FOR PAPER 2010
FGO is a new European professional event to showcase the latest innovations of the video game sector. FGO will be held September 9 and 10, 2010, preceding the Paris Game Festival in the Paris Exposition Center, Pavillion 7.
A call of papers has been published during spring 2010. Numbers of projects have been selected during a scientific review committee of video game professional and academic experts. Discover the program on our website!
- 26th July: Publication of the final program.
- 8th July: Preliminary FGO program posted online.
- 28th June : Committee meeting.
- 19th Mai – 22nd June : paper submissions
Call for paper
Submission between the 19th Mai and 22nd June 2010.
Speakers Domains Paper Selection Quality Criteria Commitment Further Information
Anyone conducting research on video game innovation may submit one or several papers. Future Game On must become the meeting point for academic and industrial innovation. Through the public and the speakers, these sectors will be brought together to promote video-entertainment innovation on a European professional level.
Non-exhaustive list of the FGO domains:
- Hyper-reality: Real-time rendering engines, emotional rendering, sound, animation, relief, etc.
- Interactivity / Human-Computer Interaction
- Programming / Multiprocessing / Indexation / Interoperability
- Artificial Intelligence / Automatic generation
- Game Design
- Team management, production
- Innovative middleware
- Games of the future
The papers were evaluated by a scientific review committee of video game professional and academic experts. The experts were selected by the FGO organizers, taking into account their experience and knowledge of the sector.
Sophie Revillard, Conference Chair, Founder: Connecting Worlds, Courses Chair, SIGGRAPH ASIA 2010
Alexis Arragon, Product Manager, Darkworks, Paris, France
Jerome Banal, Technical Director, DONTNOD Entertainment, Paris, France
Pierre Deltour, CEO, ABCD Dev., Lyon, France
Anne Devouassoux, Senior Producer & Production Consultant
Laurent Fischer, Graphics Technical Director, Ubisoft, Paris, France
Professor Stephane Natkin, Director of the ENJMIN (CNAM), Director of the CEDRIC (CNAM), Paris, France
Florent de Grissac, CEO, Succubus Interactive, Paris, France.
Cyril Labordrie, Development Director, Wizarbox, Sèvres, France
Stephane Singier, Senior Project Officer, Cap Digital, Paris, France
The jury paid particular attention to innovation, to the resolution of technological or scientific problems (if applicable), to the research’s implications, including direct application to industry, to taking into account the current state of the art, and to the quality of experimental results.
Through their candidacy, applicants guarantee that they will present their paper at FGO if it is selected. Speakers will be given a free two-day pass for FGO, but no other cost is covered by FGO.
Applicants authorize the publication and communication of their selected papers within the ACM SIGGRAPH community or elsewhere. Content will not be modified upon publication.
If the submission contains secondary content, the source must be acknowledged within the paper. Speakers should be the author of most of the submitted paper’s content.
Download the call for papers
For all inquiry, do not hesitate to contact: