Future Game On

Future Game On (FGO) is the first European-scale French conference dealing with video game innovation.

FGO has gathered video game professionals, researchers, journalists, students and world-class speakers such as Casey Hudson (Vice-President – BioWare), Scott Easley (Researcher – University of Southern California), Jos Stam (Senior Reasearch Scientist – Autodesk INC) and Jason Della Rocca (Founder – Perimeter Partners). Future Game On has explored future trends in Artificial Intelligence, interactivity, design, technologies… creating a true think-tank of global specialists.

View 2010 conferences contents in PDF format


Communication kit

Download the logo, the poster and the program!

Logo: logo.jpg
Poster: FGO_AFFICHE_300X400_HD2.pdf
And soon the program

Press release

Download the press releases!
Press release 20st July 2010


For further information, do not hesitate to contact:

Marc Guerrier

For Cap Digital
Gaelle Couraud

For Imaginove
Laure Gudgel


About FGO

Future Game On (FGO) is a new European professional event to showcase the latest innovations of the video game sector.

FGO will be held September 9 and 10, 2010, preceding the Paris game festival, in the Parc des Expositions, Paris, pavillion 7

Future Game On – FGO will encompass a series of conferences presenting top quality technical and scientific papers to a mixed industry/academia public. The event will highlight the state of the art of European video game research and will be an opportunity for major video game actors to present their latest innovations in different fields, such as Scott Easly, Jason Della Rocca, Jos Stam…

A scientific journal, published in partnership with ACM SIGGRAPH, will regroup FGO conference proceedings. This journal will be a synthesis of our regions’ progress in digital content research.

FGO 2010 is organized by the business clusters Cap Digital and Imaginove, in collaboration with Capital Games, and the cooperation of ACM SIGGRAPH.




If there is an industry of innovation, it is the video game industry.
Each game development project is, by definition, an innovative undertaking. Indeed, if the developers can draw on common solutions and tools, the video game industry knows very few standards, both in terms of technology and production management. Each time, it is a matter of inventing technical solutions that are able to help give shape to the ideas.

But, since the beginning, this industry has also been powered by innovation. It is innovation (especially technological innovation, but more recently application innovation) that is held to provide a competitive advantage.
In addition, the understanding, anticipation, and mastery of technological inventions are crucial to the competitiveness of companies in the sector.

Future Game On intends to respond to this call by presenting a two-day conference on the topic of innovation in video games. The conference brings together professionals from the industry, researchers, emerging technology companies, and representatives of public authorities at the local and national levels.
We expect a rich series of exchanges as participants share their experiences.

This annual international scientific event is intended to serve and unite the European video game community around the issue of innovation. The goal is to encourage innovation in video games by identifying the stakes and key actors and facilitating their exchanges…

Over two days, you will have the opportunity to participate in a rich, customized program that explores all the biggest issues in video game production from the perspective of innovation.

Sophie Revillard
Conference Chair


WIP Program

Next September 9 and 10, come see our keynote speakers:

Jason Della Rocca “The Innovation Dilemma: Surviving on the Bleeding Edge”
Scott Easley “New Devices, New Gameplay”
Jos Stam “How to make Computational Fluid Dynamics fun for the masses”

Established professionals will give talks and many project presentations will fill the two days. Among the confirmed participants:

Stéphane Natkin (CEDRIC / CNAM, France) : a quantitative approach of the definition and measurement of difficulty in single player’s game
Pradeepa Thomas Benjamin (LIP6/Université Paris VI, France) : Le suivi de l’apprenant dans le Serious Game
Cédric Guiard (Agence de Doublures Numériques, France) : Création, Gestion et Exploitation de Doublures Numériques
Pejman Mirza-Babaei (Interact Lab, Informatics Department, Sussex University, UK) : Using Biometrics to better understand the players’ gameplay experience
Amaury La Burthe (AudioGaming, France) : Audiogesture: a videogame middleware for interactive gesture synthesis of sound

Call for papers


FGO is a new European professional event to showcase the latest innovations of the video game sector. FGO will be held September 9 and 10, 2010, preceding the Paris Game Festival in the Paris Exposition Center, Pavillion 7.

A call of papers has been published during spring 2010. Numbers of projects have been selected during a scientific review committee of video game professional and academic experts. Discover the program on our website!

Dates :

  • 26th July: Publication of the final program.
  • 8th July: Preliminary FGO program posted online.
  • 28th June : Committee meeting.
  • 19th Mai – 22nd June : paper submissions

Call for paper

Submission between the 19th Mai and 22nd June 2010.

Speakers Domains Paper Selection Quality Criteria Commitment Further Information


Anyone conducting research on video game innovation may submit one or several papers. Future Game On must become the meeting point for academic and industrial innovation. Through the public and the speakers, these sectors will be brought together to promote video-entertainment innovation on a European professional level.


Non-exhaustive list of the FGO domains:

  • Hyper-reality: Real-time rendering engines, emotional rendering, sound, animation, relief, etc.
  • Interactivity / Human-Computer Interaction
  • Programming / Multiprocessing / Indexation / Interoperability
  • Artificial Intelligence / Automatic generation
  • Game Design
  • Team management, production
  • Innovative middleware
  • Games of the future

Paper Selection

The papers were evaluated by a scientific review committee of video game professional and academic experts. The experts were selected by the FGO organizers, taking into account their experience and knowledge of the sector.

Sophie Revillard, Conference Chair, Founder: Connecting Worlds, Courses Chair, SIGGRAPH ASIA 2010
Alexis Arragon, Product Manager, Darkworks, Paris, France
Jerome Banal, Technical Director, DONTNOD Entertainment, Paris, France
Pierre Deltour, CEO, ABCD Dev., Lyon, France
Anne Devouassoux, Senior Producer & Production Consultant
Thierry Frey
Laurent Fischer, Graphics Technical Director, Ubisoft, Paris, France
Professor Stephane Natkin, Director of the ENJMIN (CNAM), Director of the CEDRIC (CNAM), Paris, France
Florent de Grissac, CEO, Succubus Interactive, Paris, France.
Cyril Labordrie, Development Director, Wizarbox, Sèvres, France
Stephane Singier, Senior Project Officer, Cap Digital, Paris, France

Quality Criteria

The jury paid particular attention to innovation, to the resolution of technological or scientific problems (if applicable), to the research’s implications, including direct application to industry, to taking into account the current state of the art, and to the quality of experimental results.


Through their candidacy, applicants guarantee that they will present their paper at FGO if it is selected. Speakers will be given a free two-day pass for FGO, but no other cost is covered by FGO.

Applicants authorize the publication and communication of their selected papers within the ACM SIGGRAPH community or elsewhere. Content will not be modified upon publication.

If the submission contains secondary content, the source must be acknowledged within the paper. Speakers should be the author of most of the submitted paper’s content.

Download the call for papers

Further Information

For all inquiry, do not hesitate to contact: